SinCity Medic Fraktion

  • Ja Hallo Commnuity ich bins mal wieder :D,

    also ich habe jetzt grade die Fraktion Medic hinzugefügt, alles funktioniert aber wenn ich den Typen Wiederbelebt habe bleibt dieses Fenster und der Lade Balken bleibt auch so.

    Bild:
    http://www.pic-upload.de/view-27702270/…-08-36.png.html
    LoG: [2015-07-16 15:07:15] WARNING: [gamemodes]/vio/environment/death.lua:389: Bad argument @ 'cancelEvent' [Expected bool at argument 1, got function][2015-07-16 15:07:15] WARNING: [gamemodes]/vio/environment/death.lua:390: Bad argument @ 'cancelEvent' [Expected bool at argument 1, got function]
    Script:

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    Lua
    local m_pick = {}local m_mark = {}local m_blip = {}local revivetimer = {}function playerdeath ( ammo, killer, weapon, part )	local player = source	vioSetElementData ( player, "alcoholFlushPoints", 0 )	vioSetElementData ( player, "drugFlushPoints", 0 )	vioSetElementData ( player, "cigarettFlushPoints", 0 )	if part then		if part == 9 then			setPedHeadless ( player, true )		end	end	if getElementData ( player, "In_DMArena" ) == 1 then	else		if isKeyBound ( player, "enter_exit", "down", heliCoSeat ) then			heliCoSeat ( player )		end		if not vioGetElementData ( player, "isInHighNoon" ) and ( not getElementData ( player, "In_DMArena" ) or getElementData ( player, "In_DMArena" ) == 0 ) then			vioSetElementData ( player, "hunger", 75 )			triggerEvent ( "hungerset", player, 75, getPlayerName(player) )			if vioGetElementData ( player, "callswith" ) then				if vioGetElementData ( player, "callswith" ) ~= "none" then					local caller = getPlayerFromName ( vioGetElementData ( player, "callswith" ) )					if caller then						vioSetElementData ( caller, "callswith", "none" )						vioSetElementData ( caller, "call", false )						vioSetElementData ( caller, "calls", "none" )						vioSetElementData ( caller, "callswith", "none" )						vioSetElementData ( caller, "calledby", "none" )						outputChatBox ( "*Knack* - Die Leitung ist tod!", caller, 125, 0, 0 )					end					vioSetElementData ( player, "callswith", "none" )					vioSetElementData ( player, "call", false )					vioSetElementData ( player, "calls", "none" )					vioSetElementData ( player, "callswith", "none" )					vioSetElementData ( player, "calledby", "none" )				end			end			if vioGetElementData ( player, "isInDrivingSchool" ) then				cancelDrivingSchoolPlayer ( player )			end			if getPedOccupiedVehicle ( player ) then				removePedFromVehicle ( player )			end			if isElement ( killer ) and killer ~= player and getPlayerName ( killer ) and weapon and not isOnStateDuty(killer) then				outputServerLog ( getPlayerName ( killer ).." hat "..getPlayerName(player).." mit Waffe "..weapon.." erledigt!" )				if vioGetElementData ( player, "fraktion" ) == 0 then					local x1, y1, z1 = getElementPosition ( player )					local x2, y2, z2 = getElementPosition ( killer )					if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) < 7.5 then						outputChatBox ( "Du hast ein Verbrechen begangen: Mord, gemeldet von: Anonym", killer, 0, 0, 150 )						if vioGetElementData ( killer, "wanteds" ) <= 5 then							vioSetElementData ( killer, "wanteds", vioGetElementData ( killer, "wanteds" ) + 1 )							setPlayerWantedLevel ( killer, vioGetElementData ( killer, "wanteds" ) )						end					elseif getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) < 15 then						if math.random ( 1, 2 ) == 1 then							outputChatBox ( "Du hast ein Verbrechen begangen: Mord, gemeldet von: Anonym", killer, 0, 0, 150 )							if vioGetElementData ( killer, "wanteds" ) <= 5 then								vioSetElementData ( killer, "wanteds", vioGetElementData ( killer, "wanteds" ) + 1 )								setPlayerWantedLevel ( killer, vioGetElementData ( killer, "wanteds" ) )							end						else							vioSetElementData ( killer, "lastcrime", "mord" )						end					else						vioSetElementData ( killer, "lastcrime", "mord" )					end				end			end			vioSetElementData ( player, "isinairportmission", false )			setPlayerNametagColor ( player, 200, 200, 200 )			vioSetElementData ( player, "isInRace", false )			unbindKey ( player, "mouse_wheel_up", "down", weaponsup )			unbindKey ( player, "mouse_wheel_down", "down", weaponsdown )			unbindKey ( player , "g", "down", rein )			unbindKey ( player, "enter", "down", eject )			unbindKey ( player, "rshift", "down", helidriveby )			unbindKey ( player, "1", "down", tazer_func )			local timeToBeDeath = 60*1000			if vioGetElementData ( player, "playingtime" ) >= 100 then				timeToBeDeath = timeToBeDeath + 2			elseif vioGetElementData ( player, "playingtime" ) >= 50 then				timeToBeDeath = timeToBeDeath + 1			end			if isElement ( killer ) then				if isHit ( killer ) then					local contract = vioGetElementData ( player, "contract" )					if contract > 0 then						vioSetElementData ( player, "hitmandeath", true )						timeToBeDeath = timeToBeDeath + 2						vioSetElementData ( player, "contract", 0 )						vioSetElementData ( killer, "money", tonumber ( vioGetElementData ( killer, "money" ) ) + contract )						givePlayerMoney ( killer, contract )						triggerClientEvent ( killer, "HudEinblendenMoney", getRootElement() )						playSoundFrontEnd ( killer, 40 )						outputChatBox ( "Du solltest dir Gedanken machen - auf dich waren "..contract.." $ Kopfgeld ausgesetzt!", player, 125, 0, 0 )						outputChatBox ( "Ziel erledigt. Belohnung: "..contract.." $.", killer, 125, 0, 0 )					end				end				if vioGetElementData ( player, "fraktion" ) > 0 and vioGetElementData ( player, "fraktion" ) > 0 then					if vioGetElementData ( player, "fraktion" ) ~= vioGetElementData ( player, "fraktion" ) then						timeToBeDeath = timeToBeDeath + 60					end				end			end			vioSetElementData ( player, "heaventime", timeToBeDeath )			setTimer ( endfade, 5000, 1, player, timeToBeDeath )			vioSetElementData ( player, "hitmandeath", false )			if vioGetElementData ( source, "isInArea51Mission" ) then				setPlayerOutOfArea51 ( source )				outputChatBox ( "Mission gescheitert!", source, 125, 0, 0 )			end			if killer and killer ~= player and getElementType ( killer ) == "player" then 				local kills = tonumber ( vioGetElementData ( killer, "kills" ) )				vioSetElementData ( killer, "kills", kills + 1 )				blackListKillCheck ( player, killer, weapon )				if isOnDuty ( killer ) or isArmy ( killer ) then					if vioGetElementData ( player, "wanteds" ) == 0 then						vioSetElementData ( killer, "boni", vioGetElementData ( killer, "boni" )-wantedprice*3 )						outputChatBox ( "Du hast einen Zivilisten erledigt - dir werden "..(wantedprice*3).." $ bei der naechsten Abrechnung abgezogen!", killer, 125, 0, 0 )					else						local strafe = vioGetElementData ( player, "wanteds" ) * wantedprice						local wanteds = vioGetElementData ( player, "wanteds" )						local time = vioGetElementData ( player, "wanteds" ) * jailtimeperwanted * 1.2						vioSetElementData ( player, "wanteds", 0 )						setPlayerWantedLevel ( player, 0 )						vioSetElementData ( player, "isCopKilled", true)						if tonumber(strafe) > vioGetElementData ( player, "money" ) then									takePlayerMoney ( player, vioGetElementData ( player, "money" ) )							triggerClientEvent ( player, "HudEinblendenMoney", getRootElement()	)							vioSetElementData ( player, "money", 0 )						else							vioSetElementData ( player, "money", tonumber(vioGetElementData ( player, "money" )) - tonumber(strafe) )							takePlayerMoney ( player, tonumber(strafe) )							triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() )						end						vioSetElementData ( player, "jailtime", time )						vioSetElementData ( player, "bail", 0 )						local grammafix  = " ohne Kaution " 						outputChatBox ( "Du wurdest von Polizist "..getPlayerName(killer).." erledigt und"..grammafix.."fuer "..strafe.." $ und "..time.." Minuten eingesperrt!", player, 0, 125, 0 )						vioSetElementData ( killer, "boni", vioGetElementData ( killer, "boni" )+wanteds*(wantedprice/3) )						outputChatBox ( "Du hast "..getPlayerName ( player ).." erledigt und erhaelst bei der naechsten Abrechnung "..wanteds*(wantedprice/3).." $ Bonus!", killer, 0, 125, 0 )					end				end			end			if isKeyBound ( player, "mouse3", "up", explodeTerror, player ) then				explodeTerror ( player )			end			vioSetElementData ( player, "deaths", vioGetElementData ( player, "deaths" ) + 1 )			setPlayerNametagShowing ( player, true )			if not vioGetElementData ( player, "isInHighNoon" ) then				local curdrogen = vioGetElementData ( player, "drugs" )				local amount = getDropAmount ( curdrogen )				if amount > 0 then					vioSetElementData ( player, "drugs", curdrogen - amount )					local x, y, z = getElementPosition ( player )					pickup = createPickup ( 0, 0, 0, 3, 1210, 1 )					setElementPosition ( pickup, x, y, z )					vioSetElementData ( pickup, "amount", amount )					setElementDimension ( pickup, getElementDimension ( player ) )					setElementInterior ( pickup, getElementInterior ( player ) )					addEventHandler ( "onPickupHit", pickup, drugDropHit )				end				local curmats = vioGetElementData ( player, "mats" )				amount = getDropAmount ( curmats )				if amount > 0 then					vioSetElementData ( player, "mats", curmats - amount )					local x, y, z = getElementPosition ( player )					pickup = createPickup ( 0, 0, 0, 3, 1210, 1 )					setElementPosition ( pickup, x + 0.5, y, z )					vioSetElementData ( pickup, "amount", amount )					setElementDimension ( pickup, getElementDimension ( player ) )					setElementInterior ( pickup, getElementInterior ( player ) )					addEventHandler ( "onPickupHit", pickup, matDropHit )				end				local money = vioGetElementData ( player, "money" )				loss = 5				if money > 0 then					vioSetElementData ( player, "money", math.abs(math.floor(money/100*(100-loss))) )					takePlayerMoney ( player, math.floor(money/100*loss) )					local x, y, z = getElementPosition ( player )					pickup = createPickup ( 0, 0, 0, 3, 1212, 1 )					setElementPosition ( pickup, x, y + 0.5, z )					vioSetElementData ( pickup, "money", math.floor(money/100*loss) )					setElementDimension ( pickup, getElementDimension ( player ) )					setElementInterior ( pickup, getElementInterior ( player ) )					addEventHandler ( "onPickupHit", pickup, moneyDropHit )				end			end			setElementDimension ( player, 0 )			setElementInterior ( player, 0 )		else			vioSetElementData ( player, "isInHighNoon", false )			setTimer ( savespawn, 5000, 1, player, -2617.2189941406, 212, 4.4970808029175, 0, 0, 0, true )		end	end	showChat ( player, true )	showPlayerHudComponent ( player, "radar", true )	if isElement ( killer ) then		if getElementType ( killer ) == "player" then			outputLog ( getPlayerName ( player ).." wurde von "..tostring ( getPlayerName ( killer ) ).." getoetet ( Waffe: "..weapon.." )", "kill" )		elseif getElementType ( killer ) == "vehicle" then			outputLog ( getPlayerName ( player ).." wurde von "..tostring ( getVehicleOccupant( killer, 0)).." getoetet ( Waffe: "..getVehicleName(killer).." )", "kill" )		else			outputLog ( getPlayerName ( player ).." wurde von einem unbekannten "..getElementType ( killer ).." getoetet.", "kill" )		end	else		outputLog ( getPlayerName ( player ).." ist gestorben.", "death" )	end	-- MEDIC --    local thePlayer = player        if(isElement(m_pick[thePlayer])) then				setElementVisibleTo ( m_blip[thePlayer], getRootElement(), false )				setElementVisibleTo ( m_mark[thePlayer], getRootElement(), false )				setElementVisibleTo ( m_pick[thePlayer], getRootElement(), false )                destroyElement(m_pick[thePlayer])                destroyElement(m_mark[thePlayer])				destroyElement(m_blip[thePlayer])        end        local x, y, z = getElementPosition(thePlayer)        m_pick[thePlayer] = createPickup(x, y, z, 3, 1254, 1000)        m_mark[thePlayer] = createMarker(x, y, z, "corona", 1.0, 0, 0, 0, 0)		m_blip[thePlayer] = createBlip (x, y, z, 0, 2, 0, 0, 255, 255, 0, 99999.0, getRootElement() )		setElementVisibleTo ( m_blip[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_mark[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_pick[thePlayer], getRootElement(), false )        setElementData(m_mark[thePlayer], "player", thePlayer)        for index, medic in pairs(getElementsByType("player")) do                if(isMedic(medic)) and (isMedicDuty(medic)) then					setElementVisibleTo ( m_blip[thePlayer], medic, true )					setElementVisibleTo ( m_mark[thePlayer], medic, true )					setElementVisibleTo ( m_pick[thePlayer], medic, true )					outputChatBox("INFO: Toter in "..getZoneName(x, y, z, false)..", "..getZoneName(x, y, z, true).." gemeldet.", medic, 0, 255, 150)					--triggerClientEvent(thePlayer, "onLAMedicToterMeld", thePlayer, thePlayer)					--addEventHandler ( "onPlayerSpawn", thePlayer, medicdeleteBlip_func )					--addEventHandler ( "onPlayerQuit", thePlayer, medicdeleteBlip_func )                end        end        addEventHandler("onMarkerHit", m_mark[thePlayer], function(hitElement)                if(thePlayer == hitElement) or (isPedDead(hitElement)) then return end                if(getElementType(hitElement) == "player") and (isMedic(hitElement) == true) and (isMedicDuty(hitElement)) then                        local thePlayer = getElementData(source, "player")                        if(isElement(thePlayer)) then                                toggleAllControls(hitElement, false)                                setPedAnimation(hitElement, "MEDIC", "CPR", -1, true, false, false)                                setTimer(function()										wiederbelebe_player(hitElement, thePlayer)										toggleAllControls(hitElement, true)										setPedAnimation(hitElement)								end, 7500, 1)						end						setElementVisibleTo ( m_blip[thePlayer], getRootElement(), false )						setElementVisibleTo ( m_mark[thePlayer], getRootElement(), false )						setElementVisibleTo ( m_pick[thePlayer], getRootElement(), false )						destroyElement(m_pick[thePlayer])						destroyElement(m_mark[thePlayer])						destroyElement(m_blip[thePlayer])                end        end)endaddEventHandler ( "onPlayerWasted", getRootElement(), playerdeath )function endfade ( player, timeToBeDeath )	if isElement ( player ) then		removePedFromVehicle ( player )		triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu wurdest erledigt\nund wirst nun im\nKrankenhaus wieder\nzusammen geflickt!", 7500, 125, 0, 0 )		local x1, y1, z1 = getElementPosition ( player )		local x2, y2, z2 = 1605.4418945313, 1868.0090332031, 27.071100234985		local x3, y3, z3 = -2537.9006347656, 618.84533691406, 33.35578918457		local distToSF = getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 )		local distToLV = getDistanceBetweenPoints3D ( x1, y1, z1, x3, y3, z3 )		if distToSF > distToLV then			setCameraMatrix ( player, -2537.9006347656, 618.84533691406, 33.35578918457, -2616.6801757813, 619.22979736328, 39.688884735107 )		else			setCameraMatrix ( player, 1605.4418945313, 1868.0090332031, 27.071100234985, 1606.3515625, 1819.0625, 22.315660476685 )		end		if tonumber ( vioGetElementData ( player, "adminlvl" ) ) < 1 then			toggleAllControls ( player, false )		end		showPlayerHudComponent ( player, "radar", false )		triggerClientEvent ( player, "showProgressBar", player )		showChat ( player, true )		refreshDeathTimeForPlayer ( player, 0, timeToBeDeath )	endendfunction refreshDeathTimeForPlayer ( player, timeDone, holeTime )	if isElement ( player ) then		if timeDone / holeTime >= 1 then			revive ( player )			triggerClientEvent ( player, "updateDeathBar", player, 100 )			return nil		end		triggerClientEvent ( player, "updateDeathBar", player, timeDone / holeTime * 100 )		revivetimer[player] = setTimer ( refreshDeathTimeForPlayer, 3000, 1, player, timeDone + 2500, holeTime )	endendfunction revive ( player )	if isElement ( player ) then		toggleAllControls ( player, true )		triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist wieder\nfit! Pass beim\nnaechsten mal\nbesser auf!", 7500, 0, 125, 0 )		vioSetElementData ( player, "heaventime", 0 )		if vioGetElementData ( player, "money" ) >= hospitalcosts then			vioSetElementData ( player, "money", vioGetElementData ( player, "money" ) - hospitalcosts )			takePlayerMoney ( player, hospitalcosts )		else			takePlayerMoney ( player, vioGetElementData ( player, "money" ) )			vioSetElementData ( player, "money", 0 )		end		triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() )		playSoundFrontEnd ( player, 17 )		RemoteSpawnPlayer ( player )		showChat ( player, true )	endendfunction headFixOnSpawn ()	setPedHeadless ( source, false )endaddEventHandler ( "onPlayerSpawn", getRootElement(), headFixOnSpawn )function botGekillt ()	detachElements ( source )	if vioGetElementData ( source, "bot" ) then		local x = vioGetElementData ( source, "sx" )		local y = vioGetElementData ( source, "sy" )		local z = vioGetElementData ( source, "sz" )		local dim = vioGetElementData ( source, "dim" )		local int = vioGetElementData ( source, "int" )		local rot = vioGetElementData ( source, "rot" )		local botname = vioGetElementData ( source, "botname" )		local model = getElementModel ( source )		destroyElement ( source )		_G[botname] = createPed ( model, x, y, z )		setPedRotation ( _G[botname], rot )		setElementInterior ( _G[botname], int )		setElementDimension ( _G[botname], dim )	endendaddEventHandler ( "onPedWasted", getRootElement(), botGekillt )function wiederbelebe_player(sanitaeter, thePlayer)        if(isPedDead(thePlayer)) then			if vioGetElementData (thePlayer, "isCopKilled") == true then				outputChatBox("Der Spieler "..getPlayerName(thePlayer).." wurde verhaftet und kann nicht gerettet werden!", sanitaeter, 150, 0, 0)			else                fadeCamera(thePlayer, false, -1, 255, 255, 255)                local x, y, z = getElementPosition(thePlayer)                setTimer(function()						setElementData(thePlayer, "wereDead", true)						setTimer (wereDead_func, 2500, 1, thePlayer)                        spawnPlayer(thePlayer, x, y, z, 0, getElementModel(thePlayer), getElementInterior(thePlayer), getElementDimension(thePlayer))                        fadeCamera(thePlayer, true)                        triggerClientEvent ( thePlayer, "infobox_start", getRootElement(), "\nDu wurdest von Sanitäter\n"..getPlayerName(sanitaeter).." wiederbelebt!", 7500, 0, 125, 0 )                        -- SICHERHEITSHINWEIS --						local money = vioGetElementData (thePlayer, "money")						local mmoney = vioGetElementData (sanitaeter, "money")						if(money > 249) then							vioSetElementData (thePlayer, "money", money - 250)							givePlayerMoney(thePlayer, -250)						end						vioSetElementData (sanitaeter, "money", mmoney + 250)						givePlayerMoney(sanitaeter, 250)                        outputChatBox("Du hast "..getPlayerName(thePlayer).." wiederbelebt!", sanitaeter, 0, 255, 255)                        cancelEvent ( refreshDeathTimeForPlayer )						cancelEvent ( revive )						killTimer ( revivetimer[thePlayer] )						triggerClientEvent ( thePlayer, "reviveProgress", thePlayer )						fadeCamera(thePlayer, true)						setCameraTarget( thePlayer, thePlayer )                        triggerClientEvent ( thePlayer, "camfix", getRootElement() )                        triggerClientEvent ( thePlayer, "showInfoText", getRootElement() )                        triggerClientEvent ( thePlayer, "HudEinblendenMoney", getRootElement() )                        showPlayerHudComponent ( thePlayer, "radar", true )                        toggleAllControls ( thePlayer, true )                        showChat(thePlayer, true)						vioSetElementData ( thePlayer, "heaventime", 0 )                        bindKey ( thePlayer, "mouse_wheel_up", "down", weaponsup )                        bindKey ( thePlayer, "mouse_wheel_down", "down", weaponsdown )                        bindKey ( thePlayer, "g", "down", rein )                        bindKey ( thePlayer, "enter", "down", eject )                        bindKey ( thePlayer, "rshift", "down", helidriveby )                end, 1000, 1)			end        endend function wereDead_func ( player) setElementData (player, "wereDead", false)endfunction headFixOnSpawn ()local thePlayer = source	if(isElement(m_pick[thePlayer])) then		setElementVisibleTo ( m_blip[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_mark[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_pick[thePlayer], getRootElement(), false )		destroyElement(m_pick[thePlayer])		destroyElement(m_mark[thePlayer])		destroyElement(m_blip[thePlayer])	end        setPedHeadless ( source, false )endaddEventHandler ( "onPlayerSpawn", getRootElement(), headFixOnSpawn )function disableMedicBlip ( thePlayer )local thePlayer = source	if(isElement(m_pick[thePlayer])) then		setElementVisibleTo ( m_blip[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_mark[thePlayer], getRootElement(), false )		setElementVisibleTo ( m_pick[thePlayer], getRootElement(), false )		destroyElement(m_pick[thePlayer])		destroyElement(m_mark[thePlayer])		destroyElement(m_blip[thePlayer])	endendaddEventHandler ( "onPlayerQuit", getRootElement(), disableMedicBlip)

    Hoffe ihr könnt mir helfen

    Mit freundlichen Grüßen
    Corny17

    Die zehn Gebote Gottes enthalten 279 Wörter, die amerikanische Unabhängigkeitserklärung 300 Wörter, die Verordnung der europäischen Gemeinschaft über den Import von Karamelbonbons aber exakt 25911 Wörter.

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