Hallo Community , ich habe ein paar Probleme mit WInsounds ..
Hier der Lua Text der in destructionderby_c drin ist:
Lua
function winsound()
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
else
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic1", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
else
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic2", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
else
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic3", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
else
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic4", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
else
if getElementData(activePlayers[1], "winsound") > 0 then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
triggerClientEvent(thePlayer,"playWinMusic5", getRootElement(), getElementData(activePlayers[1], "winsound"), thePlayer)
end
end
Alles anzeigen
Und hier winsound.lua :
Lua
addEvent("playWinMusic", true)
addEventHandler("playWinMusic", getRootElement(), function(soundNumber, player)
playSound("winsound"..soundNumber..".mp3", false)
else
addEvent("playWinMusic1", true)
addEventHandler("playWinMusic1", getRootElement(), function(soundNumber, player)
playSound("winsound1"..soundNumber..".mp3", false)
else
addEvent("playWinMusic2", true)
addEventHandler("playWinMusic2", getRootElement(), function(soundNumber, player)
playSound("winsound2"..soundNumber..".mp3", false)
else
addEvent("playWinMusic3", true)
addEventHandler("playWinMusic3", getRootElement(), function(soundNumber, player)
playSound("13"..soundNumber..".mp3", false)
else
addEvent("playWinMusic4", true)
addEventHandler("playWinMusic4", getRootElement(), function(soundNumber, player)
playSound("17"..soundNumber..".mp3", false)
else
addEvent("playWinMusic5", true)
addEventHandler("playWinMusic5", getRootElement(), function(soundNumber, player)
playSound("18"..soundNumber..".mp3", false)
end)
Alles anzeigen
Ich hätte gern,dass es den Sound von der Map Mutet und dann der jeweilige sound abgespielt wird.
Ich hätte auch gerne das immer ein andere abgespielt wird.
Danke für schnelle Hilfe
LG