Hallo,
ich habe eine Frage undzwar das Gate 1 geht wunderbar auf aber nicht mehr zu?
Lua
NRGateMoving = false
NRGateMoved = false
NRGate = createObject ( 980, -2485.8999023438, -615.90002441406, 134.30000305176, 0, 0, 266 )
NRGate2 = createObject ( 980, -2017.9356689453, 485.19561767578, 35.887489318848, 0, 0, 90 )
NRGate2Moving = false
NRGate2Moved = false
function NRGate_func ( player )
if isReporter(player) or isOnDuty(player) then
if getDistanceBetweenPoints3D ( -2485.8999023438, -615.90002441406, 134.30000305176, getElementPosition ( player ) ) < 17 then
if not NRGateMoving then
if NRGateMoved == false then
moveObject ( NRGate, 3000, -2485.8999023438, -615.90002441406, 128.30000305176, 0, 0, 0 )
setTimer ( triggerNRGateVarb, 3000, 1 )
NRGateMoved = true
else
moveObject ( NRGate, 3000, -2485.8999023438, -615.90002441406, 134.30000305176, 0, 0, 0 )
setTimer ( triggerNRGateVarb, 3000, 1 )
NRGateMoved = false
end
NRGateMoving = true
end
elseif getDistanceBetweenPoints3D ( -2017.9356689453, 485.19561767578, 35.887489318848, getElementPosition ( player ) ) < 10 then
if not NRGate2Moving then
if not NRGate2Moved then
moveObject ( NRGate2, 3000, -2017.9299316406, 476.55938720703, 35.887489318848, 0, 0, 0 )
setTimer ( triggerNR2GateVarb, 3000, 1 )
NRGate2Moved = true
else
moveObject ( NRGate2, 3000, -2017.9356689453, 485.19561767578, 35.887489318848, 0, 0, 0 )
setTimer ( triggerNR2GateVarb, 3000, 1 )
NRGate2Moved = false
end
NRGate2Moving = true
end
end
end
end
addCommandHandler ( "mv", NRGate_func )
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