Hey,
wieso findet der das Race Script nichtmehr als Resource, wenn ich den entpacke,
bearbeite und neu "einpacke".
Das sagt meine Console immer, wenn ich nach der Bearbeitung Race starten will.
Das einzige was ich geändert habe, ist, dass ich die Bilder editiert habe, und dieses
kleine Script eingefügt habe:
Lua
PlayerSpeed_X = { }
PlayerSpeed_Y = { }
PlayerSpeed_Z = { }
PlayerPos_X = { }
PlayerPos_Y = { }
PlayerPos_Z = { }
PlayerVeh = { }
function CMD_SW( playerid )
veh = getPedOccupiedVehicle( playerid )
speedx, speedy, speedz = getElementVelocity( playerid )
posxII, posyII, poszII = getElementPosition( playerid )
PlayerSpeed_X[ playerid ] = speedx
PlayerSpeed_Y[ playerid ] = speedy
PlayerSpeed_Z[ playerid ] = speedz
PlayerPos_X[ playerid ] = posxII
PlayerPos_Y[ playerid ] = posyII
PlayerPos_Z[ playerid ] = poszII
PlayerVeh[ playerid ] = veh
end
function CMD_LW( playerid )
veh = getPedOccupiedVehicle( playerid )
setElementPosition( veh, PlayerPos_X[ playerid ], PlayerPos_Y[ playerid ], PlayerPos_Z[ playerid ] )
setElementVelocity( veh, PlayerSpeed_X[ playerid ], PlayerSpeed_Y[ playerid ], PlayerSpeed_Z[ playerid ] )
end
addCommandHandler("sw",CMD_SW)
addCommandHandler("lw",CMD_LW)
bindKey("q",CMD_SW)
bindKey("e",CMD_LW)
addEventHandler ( "onPlayerQuit", getRootElement(),
function ( )
PlayerSpeed_X[ playerid ] = nil
PlayerSpeed_Y[ playerid ] = nil
PlayerSpeed_Z[ playerid ] = nil
PlayerPos_X[ playerid ] = nil
PlayerPos_Y[ playerid ] = nil
PlayerPos_Z[ playerid ] = nil
PlayerVeh[ playerid ] = nil
end
)
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