Hallo ich habe eine paintball arena angefangen aber ich will das wen man darin stirbt , wieder vor der halle spawnt
wo ist hier der fehler error/badarguments kommen nicht :
Lua
paintball=createMarker( -2051.4790039063, -407.30181884766, 37.734375, "cylinder", 1.5, 255, 0, 0, 150 )
warptab = {}
warptab[1]= {-973.92327880859,1068.4500732422,1345.00}
warptab[2]= {-973.92327880859,1068.4500732422,1345.00}
warptab[3]= {-973.92327880859,1068.4500732422,1345.00}
warptab[4]= {-973.92327880859,1068.4500732422,1345.00}
warptab[5]= {-973.92327880859,1068.4500732422,1345.00}
warptab[6]= {-973.92327880859,1068.4500732422,1345.00}
warptab[7]= {-973.92327880859,1068.4500732422,1345.00}
warptab[8]= {-973.92327880859,1068.4500732422,1345.00}
warptab[9]= {-973.92327880859,1068.4500732422,1345.003}
warptab[10]= {-973.92327880859,1068.4500732422,1345.003}
warptab[11]= {-973.92327880859,1068.4500732422,1345.003}
warptab[12]= {-973.92327880859,1068.4500732422,1345.003}
warptab[13]= {-973.92327880859,1068.4500732422,1345.0053}
warptab[14]= {-973.92327880859,1068.4500732422,1345.0053}
warptab[15]= {-973.92327880859,1068.4500732422,1345.003}
warptab[20]= {-1132.7687988281,1050.822,1345.7541503}
warptab[21]= {-1132.7687988281,1050.822,1345.7541503}
warptab[22]= {-1132.7687988281,1050.822,1345.7541503}
warptab[23]= {-1132.7687988281,1050.822,1345.7541503}
warptab[24]= {-1132.7687988281,1050.822,1345.7541503}
warptab[25]= {-1132.7687988281,1050.822,1345.7541503}
warptab[26]= {-1132.7687988281,1050.822,1345.7541503}
warptab[27]= {-1132.7687988281,1050.822,1345.7541503}
function warp(player)
local warpp = math.random(1, 15)
outputChatBox("*Willkommen in der Painballhalle*", player, 255, 255, 0, false)
outputChatBox("Hier ist das Schiessen erlaubt", player, 255, 255, 0, false)
outputChatBox("Alle anderen Regeln gelten auch hier!", player, 255, 255, 0, false)
outputChatBox("Mit #1AFF00/paintball #FFFF00kannst du die Halle verlassen!", player, 255, 255, 0, true)
setElementPosition(player, unpack(warptab[warpp]))
setElementDimension(player, 0)
setElementInterior(player, 10)
giveWeapon ( player, 31, 500, true)
giveWeapon ( player, 24, 500, true)
showPlayerHudComponent(player, "radar", false)
end
addEventHandler("onMarkerHit", paintball, warp)
function verlassen(player)
if getDistanceBetweenPoints3D ( -973.92327880859,1068.4500732422,1345.00 ,getElementPosition ( player ) ) < 500 then
if getElementDimension(player)==0 then
outputChatBox("Du hast die Paintballhalle verlassen", player, 255, 255, 100, false)
setElementPosition(player, -2051.2270507813, -391.90466308594, 35.53125)
setElementDimension(player, 0)
setElementInterior(player, 0)
setWeaponAmmo(player, 31, 0)
setWeaponAmmo(player, 24, 0)
end
end
end
addCommandHandler("paintball", verlassen)
function tot(source)
local warpp = math.random(1, 15)
setElementPosition(source, unpack(warptab[warpp]))
setElementDimension(source, 0)
spawnPlayer ( -2051.5788574219, -396.04513549805, 34.53125 )
setElementInterior(source, 10)
setElementHealth(source, 100)
giveWeapon (source, 31, 500, true)
giveWeapon (source, 24, 500, true)
end
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